If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV. That war cost me all my manpower and I won it only through many loans).EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 I did a Korea game on 1.28 (so before the recent changes) and oonly once had a problem with manpower (when I overlooked that Yeren was guaranteed by Ashikaga and all of Japan invaded my South while my armies were fighting/sieging in Manchuria, around 1480. You have nearly 400 years to play, there is no need to hurry early (I assume you are a beginner and you shouldn't even think about things like WC or True Heir of Timur now). Wait between wars for manpower to recover (default are (I think) 10 years from 0 to full manpower). If your manpower gets low in a war take what you can, even if it is only money, there is no need to fight every war to 100% war score. Try to keep your manpower high (watch supply limit, siege only with as many units as needed, use some mercenaries, Nobility, avoid equal fights, attack when the enemy is sieging your mountain fort, check where rebels will spawn and move your army there beforehand, raise autonomy to prevent rebels. Try to play a game (can also be Korea) and deliberately NOT pick Quantity (or not within the first three groups). Hence I assume you already played more games than the one from the screenshot. You say you "always struggle" and "have to pick Quantity". Of course, this requires experience and skill, things that should come over time. If you cannot afford something (like a war costing too much manpower/money for too little gain) don't do it. One thing that is true for many things in EU4: I probably do some other things wrong, too many wars, high unrest with loads of rebels, poorly chosen fights, whatever, bottom line is, I never have any manpower until I finish the quantity idea group. Originally posted by Arginine:I am always struggling with manpower, and find that I have to pick quantity first, just to do OK. Having a higher max manpower may mean that it doesn't actually get low enough during a war to require relying on the monthly recovery to reinforce your armies. Thirdly, it's not all about manpower recovery either. With quantity ideas each boost to mil dev would be worth about 3.75 men per month, and that's without additional bonuses from buildings, nobility etc. In fact, if you've taken quantity ideas then boosting mil dev is actually even more beneficial. You can take quantity ideas and boost military development. Secondly, this doesn't have to be an either/or situation. Firstly, the significance, or lack thereof, doesn't really matter when there's nothing else to really spend military points on anyway, what else would you do with them? In early game, just as in late, unlike the 80-100 flat amount, which stays just that. With the first two ideas (+50% national MP, +20% recovery speed) i gain atleast +50% men/months. In comparison, if I would spend all those mill points on development, I would only gain about 80-100 men/months. It is insignificant compared to having quantity. Especially compared to admin and dip development. Originally posted by tinisiyo:You have 30k manpower, for 12 mil dev without any modifiers you add 10% on top of it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |